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Amid chaotic, constantly changing battles of swords and sorcery, players lead their forces in a desperate struggle to save Middle-Earth. Built on EA's Command & Conquer: Generals engine, The Lord of the Rings: The Battle for Middle-Earth is a real-time strategy game set in the world of the Peter Jackson trilogy, based on the novels by J.R.R. Tolkien. It focuses on large-scale warfare instead of individual characters or the quest of the Fellowship, and is designed to re-create the epic battles featured in the three films. Familiar hero characters become available, however, and their powerful influences can turn the tide in a close battle. Four different factions are featured -- the riders of Rohan, the armies of Gondor, the forces of Saruman, and the legions of Sauron -- and each relies on a different type of resource to develop and replenish its forces. The game includes two separate single-player campaigns; one has fans leading the forces of good against the orcs and goblins of Mordor, and the other allows them to guide the forces of evil to claim Middle-Earth for their dark master.
Jul 12, 2017 The Lord of the Rings: The Battle for Middle-earth is a real-time strategy video game Description: The Lord of the Rings The Battle for Middle-earth is a strategy game and published by Electronic Arts released on 6 December 2004 and designed for Microsoft Windows.The good and evil forces of Middle-earth each have a campaign.
Enter The Battle for Middle-earth, touched by the Tolkien license and Peter Jackson's films, and imbued with the personality of the team that created Red Alert 2 and C&C Generals. While veteran RTS players may have some nits to pick with the relatively solid gameplay, those same fans of The Lord of the Rings series should find that the game shines as a playable re-creation of Tolkien's work. The game is a perfect example of a license enhancing the final product.
- Experience Middle-earth like never before in The Lord of the Rings™, The Battle for Middle-earth™, the first The Lord of the Rings game that puts you in command of a real-time, open world. Lead the forces of good or evil by controlling one of four unique groups, from the Riders of Rohan to the.
- Battle for Middle-earth I and II were two excellent RTS titles in which the armies of Tolkien’s iconic fantasy setting vie for supremacy, with the assistance of hero units from the books and films.
The game was originally billed as a game where Tolkien fans could play without being overwhelmed by the traditional micromanagement or interface of a real-time strategy game. To that end, players can opt to go to Battle School, which is a non-playable tutorial on how to play the game. Veteran RTS players may not need it, but the presentation is user-friendly. If players choose to jump right in to the single-player campaign, they can opt for good or evil, with the good side focusing on Rohan and Gondor and the evil side drawing from Isengard and Mordor (along with their Rhun and Haradrim allies). The player can choose between easy, normal, and hard gameplay, with the only difference being the amount of damage units dole out: on easy, enemy units don't do as much damage, while on hard, they do more damage.
The good campaign pretty much follows the three movies, and this is one of the biggest strengths of the game for Tolkien fans (of which I am one). The battles and key plot points of the movie are so utterly compelling (and at times overwhelming) that the player really feels that they control the destiny of Middle-earth. Throw in the riveting music of Howard Shore and the key voice acting of Christopher Lee, Sir Ian McKellen, Sean Astin and others, and the game becomes as a fairly faithful adaptation of the movies, but with the player tasked with making sure the good side wins.
There are some slight deviations (all of which had to be approved through New Line Cinema), such as the part where Boromir dies. In one mission, you are told to save him, and he will be available as a hero unit throughout the game when Gondor is involved. However, if you do not save him, he still shows up later on. The same applies to heroes that die in battle during the campaign. They are still available for use in later missions. While keeping true to the movies, it does tend to take away from the urgency to protect them.
The evil campaign will easily appeal to those who really wanted to see Sauron conquer Middle-earth. Saruman is the key hero, with Lurtz (the Uruk-hai warrior with a penchant for well-placed arrow shots) also available. This portion of the game is a bit more freeform since there are few times in the movies where the evil side didn't get crushed. But Helms Deep and Minas Tirith take on a whole new appeal when playing here. I particularly enjoyed killing a few of those nasty Hobbitses.
The game mixes in live-action scenes from the movies in subtle places, not as cinematics, but more as highlights, such as on the tally screen after each mission, in the multiplayer window or in the round interface screen in the bottom left corner at key moments in missions. The cutscenes use the in-game engine and look extremely good.
The game is coordinated through a huge map of Middle-earth. This offers another good way for fans to immerse themselves in the game with recognizable landmarks such as Mount Doom, Minas Tirith, and Helms Deep. Players decide which armies they want to use to attack various locales in Middle-earth. While the player does have choices on areas to conquer, the game forces you to key plot points at particular times, be it Sam rescuing Frodo in Shelob's lair, or the Ents taking down the dam at Isengard.
Each area that the player conquers offers one or two special bonuses: an increase in power (which can be used to buy special abilities as simple as heal or as complex as the Army of the Dead or the Balrog), a percentage increase in resources gathered, or command points. Command points basically equate to a unit cap. The more points you have, the more units you can build up to a preset maximum.
This format can get a bit frustrating as the good side tries to build up its army to defend against the evil onslaught. You will have plenty of resources, but can't build units because you are at your command cap. In this respect the game does well in keeping with the spirit of the Tolkien universe in that the good side will always be seriously overwhelmed and the strategy will play more heavily than the swarm mentality of the evil side. But in the late game, if you advance plenty of squads with you from the previous mission, you may find yourself gathering a ton of money with little you can spend it on. This also will affect your buildings because you cannot upgrade certain buildings without building units. At least on the evil side, you can destroy your own units in the slaughterhouses (or have your units kill each other for experience) and build more.
The game plays as a solid RTS with all the flair that the EALA team put into Generals. The sides are fairly distinctive in terms of the buildings they create. Resources are relegated to collecting gold from destroyed neutral structures (such as goblin lairs, warg habitats, or troll homes) or by using farms (on the good side) or lumber mills and slaughterhouses (on the evil side). As for units, Rohan and Gondor have variations on infantry, archers, cavalry and siege units, while the Mordor and Isengard have a much more varied selection, from trolls to battering rams to the huge Mumakill.
The level design and 3D art is great, especially on the recognizable levels from the movie. However, there are some missions where the map was obviously designed for multiplayer map and thrust into the campaign as filler.
The game view is true 3D with the capability to zoom in closer to the battlefield. You don't get the first-person view of being in the battle, but it is pretty darn close. It can be neat to zoom in close on the heroes while they are using some of their special abilities or as Saruman or Gandalf are casting spells.
As with any RTS, players start building up their bases and gathering resources, but when the combat begins, literally all hell breaks loose. The evil side has the ability to send wave after wave of units to assault the good side, with literally hundreds of units on the screen at any one time. Units are created and grouped in squads of five (for the good side) or 10 (for the evil side), except for siege units, trolls, and Mumakill, which are created individually. The unit animations are extremely well done and the emotion system that was created really adds to the game. It is really satisfying to hear your units cheer when they win a skirmish or see them run in fear at the site of Aragorn wielding his sword.
The hero units can be built to a maximum of level 10 and can take an amazing amount of damage. The special abilities and spells are well thought out and extremely well animated and rendered. I did find out the hard way that they do have a penchant for battle and will try to involve themselves in any nearby fray, even when they are low on health.
The evil A.I. can be pretty relentless as all it is really required to do is build, expand, and throw wave after wave of units at you. The good A.I., though, can be a bit dumber. When I was rushing toward the castles or keeps, sometimes it failed to close the gates. It also tends not to focus on the units that can do it the most damage, such as trolls, Mumakill, and siege weapons.
There were a few other noticeable combat quirks that, while they did not detract from the overall enjoyment of the game, did cause a bit of head scratching or frustration. Some units will stand around while units near them (or their base structures) are being attacked. This, however, is an infrequent problem. There are also times when you will catch units 'moonwalking' or gliding across the ground, as if the movement animation had not been activated.
Finally, in the Minas Tirith level, there were some height and camera issues. The city is very tall and the camera will try to follow up each level. If an aerial battle is going on with a Nazgul and an eagle over the city, it is very hard to be able to click on the unit and give it a command, as the unit will actually be above the camera angle. You can see the shadows of the battle, but can do nothing to save your unit if it is getting battered. I lost two Nazgul that way. However, this is the only level where this is a problem.
The multiplayer aspect of the game offers several different opportunities for players to test their skills against others. Skirmish mode is available to test against an easy, normal, or hard A.I. Reminiscent of Generals is a system to keep track of wins and losses and other statistics. There are 37 multiplayer maps to choose from, which can support anywhere from 2 to 8 players. If you were familiar with the Generals multiplayer, you will notice some similarities.
We were able to test the LAN portion of the game and found it to be a pretty intense slugfest that can last for hours, depending on the quality of the participants. The Middle-earth aura tends to get lost a bit here, though, as it isn't uncommon to have Gandalf preparing a spell, only to run into his mirror image from the opponent's side ready to cast a similar spell. But having Nazgul, Mumakill, a Balrog, and a small Army of the Dead on the screen at the same time, while Saruman, Aragorn, Gimli, and Legolas battle in a free-for-all, will provide an intensity that you probably won't see in too many other multiplayer RTS games.
This game was extremely ambitious and carried the burden of an immense license that could have crushed a lesser development team or game. The game has some flaws, but still provides a good solid RTS experience. Throwing in the well-done execution of the Tolkien license makes the game all the more enjoyable for RTS fans who love Tolkien as well. If you like the games that EALA has done in the past, you will really like this one. If not, it is still worth trying to get the epic experience of saving or destroying Middle-earth.
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Numerous computer and video games have been inspired by J. R. R. Tolkien's works set in Middle-earth. Titles have been produced by studios such as Electronic Arts, Vivendi Games, Melbourne House, and Warner Bros. Interactive Entertainment.[1][2]
- 1Official games
- 3List of video games
Official games[edit]
Early efforts[edit]
In 1982, Melbourne House began a series of licensed Lord of the Rings graphical interactive fiction (text adventure) games with The Hobbit, based on the book with the same name. The game was considered quite advanced at the time, with interactive characters that moved between locations independent of the player, and Melbourne House's 'Inglish' text parser which accepted full-sentence commands where the norm was simple two-word verb/noun commands. They went on to release 1986's The Fellowship of the Ring, 1987's Shadows of Mordor, and 1989's The Crack of Doom. A BBC Micro text adventure released around the same time was unrelated to Melbourne's titles except for the literary origin. In 1987, Melbourne House released War in Middle Earth, a real-time strategy game. Konami also released an action-strategy game titled J. R. R. Tolkien's Riders of Rohan.
The Lord of Rings: Journey to Rivendell was announced in 1983 by Parker Brothers for the Atari 2600, but was never released. The prototype ROM can be found at AtariAge.[3][4]
In 1990, Interplay, in collaboration with Electronic Arts (who would later obtain the licenses to the film trilogy), released Lord of the Rings Vol. I (a special CD-ROM version of which featured cut-scenes from Ralph Bakshi's animated adaptation) and the following year's Lord of the Rings Vol. II: The Two Towers, a series of role-playing video games based on the events of the first two books. A third installment was planned, but never released. Interplay's games mostly appeared on the PC and Amiga, but later they did a Lord of the Rings game for the SNES, which played nothing like their PC games and instead was more like The Legend of Zelda.
Film trilogy revival[edit]
Thereafter, no official The Lord of the Rings titles were released until the making of Peter Jackson's The Lord of the Rings film trilogy for New Line Cinema in 2001–2003, when mass-market awareness of the story appeared. Electronic Arts obtained the licenses for the three films, while Vivendi Games obtained the license to produce games based on the books from Tolkien Enterprises - this gave rise to an unusual situation: Electronic Arts produced no adaptation of The Fellowship of the Ring, but produced adaptations named The Lord of the Rings: The Two Towers (which covered events of both the first two films) and The Lord of the Rings: The Return of the King, whereas Vivendi only produced a game covering the first book of the trilogy, The Lord of the Rings: The Fellowship of the Ring. While Vivendi's access to the book rights prevented them from using material from the film, it permitted them to include elements of The Lord of the Rings which were not in the films. EA, on the other hand, were not permitted to do this, as they were only licensed to develop games based on the films, which left out elements of the original story or deviated in places.
In 2003, Vivendi produced an adaptation of The Hobbit, aimed at a younger audience: The Hobbit, as well as a real-time strategy game The Lord of the Rings: War of the Ring, both based on Tolkien's literature.
Further spin-offs from the film trilogy were produced: A real time strategy game The Lord of the Rings: The Battle for Middle-earth, and turn based role-playing game The Lord of the Rings: The Third Age were released in 2004, and a PSP-exclusive title, The Lord of the Rings: Tactics in 2005.
In 2005, EA secured the rights to both the films and the books, thus The Lord of the Rings: The Battle for Middle-earth II incorporated elements of the film adaptions, and the original Tolkienesque lore. EA also began work on an open world role-playing video game called The Lord of the Rings: The White Council, but development of the game was cancelled in 2007.
In May 2005 Turbine, Inc. announced that they had acquired exclusive rights to create massively multiplayer online role-playing games based on the novel by Tolkien Enterprises,[5] and launched The Lord of the Rings Online: Shadows of Angmar on 24 April 2007. Initially, the game covered the region of Eriador, from the Grey Havens to the Misty Mountains, and about as far north and south, but subsequent updates and expansion packs have more than doubled the game world, including areas such as Moria, Lothlórien, Mirkwood, Isengard and Rohan. The game is based on the books and Turbine's license explicitly prohibits them from including any story or design elements unique to the movie adaptations. On the other hand, this allowed game designers to include lesser-known areas and references to the events, which are absent from the movies. The first expansion to The Lord of the Rings Online was released on 18 November 2008, entitled Mines of Moria.[6] The next expansion, Siege of Mirkwood, was released on 1 December 2009.[7]The third expansion titled Rise of Isengard went live on 27 September 2011 and included the areas of Dunland, the Gap of Rohan and Isengard where the tower of Orthanc is located.[8] The fourth expansion, Riders of Rohan, was released on 15 October 2012, featuring The Eaves of Fangorn and eastern part of Rohan up to the East Wall.[9] The fifth expansion, Helm's Deep, launched in November 2013 and added the remaining of Rohan landscape.
The Lord of the Rings: Conquest produced by Pandemic Studios using the Game engine used in Star Wars: Battlefront was released in early 2009 on consoles, PC and Nintendo DS. The console and PC versions received generally negative reviews, the DS version received average reviews.[10] The game also marked the end of Electronic Arts license, which had already been extended some months so that the game could be completed. Subsequently, the license, obtained via Tolkien Enterprises, passed to Warner Bros.[11]
Lord of the Rings: War in the North is an action role-playing game that takes place in Northern Middle-earth. It was developed by Snowblind Studios and released on 1 November 2011.
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Middle-earth: Shadow of Mordor is an action role-playing game set within Tolkien's legendarium, developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, it was released for Microsoft Windows, PlayStation 4, and Xbox One in September 2014 and released for PlayStation 3 and Xbox 360 in November 2014. It was later released to macOS and Linux by Feral Interactive in July 2015. A sequel, titled Middle-earth: Shadow of War, was released for Windows, PlayStation 4, and Xbox One three years later in October 2017.
Unofficial games[edit]
Aside from officially licensed games, unofficial games have also been made, such as Shadowfax (1982) by Postern, a simplistic side-scrolling action game for the Spectrum, C64, and VIC-20, in which Gandalf rides the titular steed while smiting endless Nazgûl. Some of the longest-lasting unlicensed games are Angband (1990), a roguelike based loosely on The Silmarillion, Elendor (1991), a MUSH based on Tolkien in general, and MUME (1992)[12][13] and The Two Towers (1994), MUDs based on The Lord of the Rings.
A homebrew text adventure was created for the Atari 2600, based on The Fellowship of the Ring, by Adam Thornton. The game, which is separate and not related to the unreleased Parker Brothers game,[3] was self-published in 2002.[14]
Many Tolkien-inspired mods and custom maps have been made for many games, such as Heroes of Might and Magic, Warcraft III, Neverwinter Nights, Rome: Total War, Medieval 2: Total War, Warlords 3, The Elder Scrolls V: Skyrim, Mount & Blade, Age of Empires II: The Age of Kings, Age of Wonders and Minecraft. Furthermore, the Middle-Earth DEM Project released a playable dataset compiled for the Outerra engine which attempts to model the terrain of the full Middle-earth in great detail and to feature notable landmarks within the world as 3D models.[15]
Battle For Middle Earth Gamedata.ini
Delta 4 released the two parody games The Boggit (1986) and Bored of the Rings (1985).
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List of video games[edit]
Official games based on the novels[edit]
- Text adventures by Beam Software:
Title | Year | Publisher | Developer | Platforms |
---|---|---|---|---|
The Hobbit (a.k.a. The Hobbit Software Adventure) | 1982 | Melbourne House (Europe) Tansoft (Oric) Addison-Wesley (North America, Australia) Beau-Jolly (The Tolkien Trilogy) | Beam Software | Amstrad CPC, ZX Spectrum, Commodore 64, BBC (no graphics), Dragon 32, Oric-1, Oric Atmos, MSX, Apple II, IBM PC |
Lord of the Rings: Game One (a.k.a. The Fellowship of the Ring Software Adventure) | 1985 | Melbourne House (Europe) Addison-Wesley (North America, Australia) Guild Publishing (Re-release) Beau-Jolly (The Tolkien Trilogy) | Beam Software | ZX Spectrum, Commodore 64, BBC, Dragon 32, Apple II, IBM PC, Amstrad CPC, Amstrad PCW |
The Shadows of Mordor (a.k.a. The Shadows of Mordor Software Adventure) | 1987 | Melbourne House | Beam Software | Amstrad CPC, Commodore 64, ZX Spectrum, Apple II, IBM PC |
The Crack of Doom | 1989 | Melbourne House | Beam Software | Commodore 64, IBM PC |
- Other games:
Lord of the Rings: Journey to Rivendell[16] (a.k.a. (The) Lord of the Rings,[17]The Lord of the Rings I[18]) was under development in 1983 for the Atari[3][4] and other platforms, but it was never released.
Title | Year | Publisher | Developer | Platforms |
---|---|---|---|---|
War in Middle-earth | 1988 | Melbourne House | Melbourne House | C64, Spectrum, Amstrad CPC, Amiga, Atari ST, IBM PC |
The Lord of the Rings: Volume 1 | 1990 | Interplay, Electronic Arts | Interplay, Chaos Studios (Amiga) | Amiga, IBM PC |
The Two Towers | 1992 | Interplay | Interplay | IBM PC |
Riders of Rohan | 1991 | Konami, Mirrorsoft | Beam Software, Papyrus | IBM PC |
The Lord of the Rings Volume 1 (SNES) | 1994 | Interplay | Interplay | Super NES |
The Lord of the Rings: The Fellowship of the Ring | 2002 | Vivendi Universal Games | Surreal Software | Windows, PlayStation 2 |
The Whole Experience | Xbox | |||
Pocket Studios | Game Boy Advance | |||
The Lord of the Rings: War of the Ring | 2003 | Sierra | Liquid Entertainment | Windows |
The Hobbit | 2003 | Sierra | Midway Austin | Windows, PlayStation 2, Xbox, Nintendo GameCube |
Saffire Corporation | Game Boy Advance | |||
The Lord of the Rings Online: Shadows of Angmar Expansion packs:
| 2007-2017 | Turbine, Inc., Midway, Warner Bros. Interactive Entertainment (2011-2016), Standing Stone Games (since 2016) | Turbine, Inc. 2007-2016, Daybreak Game Company since 2016 | Windows, macOS |
The Lord of the Rings Living Card Game | 2018 | Asmodee Digital | Fantasy Flight Interactive | Windows, macOS |
The Lord of the Rings untitled MMORPG | TBA | Athlon Games | Athlon Games | Windows |
The Lord of the Rings: Gollum | 2021 | Daedalic Entertainment | Daedalic Entertainment | Windows, PlayStation 4, Xbox One, TBA |
Battle For Middle Earth Game Mac
Official games based on the movies[edit]
- Direct adaptations of the movies and promotional merchandise:
Title | Year | Publisher | Developer | Platforms |
---|---|---|---|---|
The Lord of the Rings: The Two Towers | 2002 | Electronic Arts | Stormfront Studios Hypnos Entertainment (GCN) | PlayStation 2, Xbox, Nintendo GameCube |
Griptonite Games | Game Boy Advance | |||
The Lord of the Rings: The Return of the King | 2003 | Electronic Arts Aspyr (Mac OS X) | Electronic Arts,Hypnos Entertainment (GCN & Xbox) Beenox (Mac OS X) | Windows, PlayStation 2, Xbox, Nintendo GameCube, Mac OS X |
Electronic Arts | Griptonite Games | Game Boy Advance | ||
The Hobbit: An Unexpected Journey - A Journey through Middle-earth | 2013 | Warner Bros. Interactive Entertainment | Browser game | |
The Hobbit: The Desolation of Smaug - Orc Attack | 2013 | Warner Bros. Interactive Entertainment | Browser game | |
The Hobbit: Battle of the Five Armies - Fight for Middle-earth | 2014 | Warner Bros. Interactive Entertainment | Warner Bros. International Enterprises | Android, Apple iOS |
- Other games:
Title | Year | Publisher | Developer | Platforms |
---|---|---|---|---|
The Lord of the Rings: The Third Age | 2004 | Electronic Arts | EA Redwood Shores | PlayStation 2, Xbox, Nintendo GameCube |
Griptonite Games | Game Boy Advance | |||
The Lord of the Rings: The Battle for Middle-earth | 2004 | Electronic Arts | EA Los Angeles | Windows |
The Lord of the Rings: Tactics | 2005 | Electronic Arts | Amaze | PlayStation Portable |
The Lord of the Rings: The Battle for Middle-earth II
| 2006 | Electronic Arts | EA Los Angeles | Windows, Xbox 360 |
The Lord of the Rings: Conquest | 2009 | Electronic Arts | Pandemic Studios | Xbox 360, PlayStation 3, Windows, Nintendo DS |
The Lord of the Rings: Aragorn's Quest | 2010 | Warner Bros. Interactive Entertainment | Headstrong Games TT Fusion | Wii, Nintendo DS, PlayStation 2, PlayStation Portable, PlayStation 3 |
The Lord of the Rings: Middle-earth Defense | 2010 | Warner Bros. Interactive Entertainment | Glu Mobile | Apple iOS |
The Lord of the Rings: War in the North | 2011 | Warner Bros. Interactive Entertainment | Snowblind Studios | PlayStation 3, Windows, Xbox 360 |
Guardians of Middle-earth | 2012 | Warner Bros. Interactive Entertainment | Monolith Productions | PlayStation 3, Windows, Xbox 360 |
Lego The Lord of the Rings | 2012 | Warner Bros. Interactive Entertainment | Traveller's Tales | Windows, Mac OS, Wii, Nintendo 3DS, PlayStation Vita, PlayStation 3, Nintendo DS, Xbox 360 |
The Hobbit: Kingdoms of Middle-earth | 2012 | Warner Bros. Interactive Entertainment | Kabam | Android, Apple iOS |
The Hobbit: Armies of The Third Age | 2013 | Warner Bros. Interactive Entertainment | Kabam | Browser game |
Lego The Hobbit | 2014 | Warner Bros. Interactive Entertainment | Traveller's Tales | Wii U, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Nintendo 3DS, PlayStation Vita, Windows, Mac OS |
Middle-earth: Shadow of Mordor | 2014 | Warner Bros. Interactive Entertainment | Monolith Productions | Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Windows, macOS, Linux |
The Lord of the Rings: Legends of Middle-earth | 2014 | Warner Bros. Interactive Entertainment | Kabam | Android, Apple iOS |
Middle-earth: Shadow of War | 2017 | Warner Bros. Interactive Entertainment | Monolith Productions | Xbox One, PlayStation 4, Windows, Android, Apple iOS |
Untitled Middle-Earthopen world video game | TBA | Warner Bros. Interactive Entertainment | Monolith Productions | Windows, PlayStation 4, Xbox One, TBA |
Battle For Middle Earth Game Of Thrones
Parodies[edit]
- Bored of the Rings (1985), partially inspired by the parody adaptation of the same name (1969).
See also[edit]
References[edit]
Battle For Middle Earth Game Download
- ^'Archived copy'. Archived from the original on 4 July 2017. Retrieved 3 July 2017.CS1 maint: archived copy as title (link)
- ^'Archived copy'. Archived from the original on 3 July 2017. Retrieved 3 July 2017.CS1 maint: archived copy as title (link)
- ^ abc'AtariAge'. Archived from the original on 6 October 2014. Retrieved 2 October 2014.
- ^ ab'AtariAge'. Archived from the original on 30 October 2014. Retrieved 2 October 2014.
- ^Thompson, Kristin. The Frodo Franchise: The Lord of the Rings and Modern Hollywood. p. 359.
- ^'Archived copy'. Archived from the original on 6 May 2013. Retrieved 14 March 2013.CS1 maint: archived copy as title (link)
- ^TURBINE LAUNCHES THE LORD OF THE RINGS ONLINE™: SIEGE OF MIRKWOOD™
- ^'Archived copy'. Archived from the original on 6 March 2013. Retrieved 14 March 2013.CS1 maint: archived copy as title (link)
- ^'Archived copy'. Archived from the original on 13 March 2013. Retrieved 14 March 2013.CS1 maint: archived copy as title (link)
- ^Metacritic results : 'Lord of the Rings: Conquest' (links)metacritic.com
- ^McWhertor, Michael (12 March 2009). 'Lord of the Rings License Leaves EA, Journeys back to WB'. kotaku.com. Archived from the original on 13 April 2016. Retrieved 10 March 2016.
- ^Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994). Net Games. Random House / Michael Wolff & Company, Inc. p. 79. ISBN0-679-75592-6.
MUME IVMulti-Users in Middle Earth, or MUME, simulates Tolkien's world of Middle Earth. [..] Role-playing is encouraged, but this is primarily an adventure and combat MUD. [..] Server: Diku
- ^Greenman, Ben; Maloni, Kelly; Cohn, Deborah; Spivey, Donna (1996). Net Games 2. Michael Wolff & Company, Inc. p. 247. ISBN0-679-77034-8.
MUME [..] The action takes place in the late Third Age, before The Hobbit and after the loss of the One Ring by Sauron. The key of Erebor was just found by Gandalf and all the epic tales narrated in The Lord of the Rings may take place.
- ^'AtariAge'. Archived from the original on 6 October 2014. Retrieved 2 October 2014.
- ^'Outerra Forums - Middle-Earth World for Outerra released!'. Outerra Forums. Archived from the original on 2 July 2015. Retrieved 22 June 2015.
- ^Parker Brothers (1983). Parker Brothers Video Games(PDF). Archived(PDF) from the original on 5 October 2018. Retrieved 5 October 2018.
- ^Parker Brothers (1982). Catalogue of games for use with the Atari 2600 Video Computer System. Archived from the original on 26 September 2018. Retrieved 5 October 2018.
- ^Parker Brothers (1983). 1983 Video Games(PDF). Archived(PDF) from the original on 26 September 2018. Retrieved 5 October 2018.